Wednesday, September 30, 2009
Environment Study Finished
I came back to this and added some last minute polish.
I created a grundge texture that I used to add a little more detail to the surfaces and sell the old dirty look better.
I also remodeled the rebar so that there is actual geo there instead of planes. I think it sells much better now.
And last but not least I completely redid the light rays coming in through the windows, new shader/model.
Wednesday, July 29, 2009
High Poly Laptop to in Game Asset
I modeled out this laptop off of a Panisonic Toughbook.
To get the keys and all the groves I thought I would acheive the best results if I modeled it high res and baked the info down into the normal map of the game asset.
I think it turned out pretty successful.
The final asset turned out to be 594 tris.
Tuesday, July 28, 2009
Zbrush Face Sketch
Monday, July 27, 2009
Environment Study Painting added
The Second image is the original concept that I based this environment on. (I did not paint this concept, this is a piece I found that inspired me, thank you to the artist who did paint this.)
I added the painting and put it in a frame. (I did paint the landscape however.)
At this point I'm going to hold off on working on environment pieces and add some motion and life the world with some FX work.
Thursday, July 23, 2009
Landscape Painting Update
Landscape Painting Work In Progress
Wednesday, July 22, 2009
Environment Art Study/ Foliage Fix
Tuesday, July 21, 2009
Environment Study Update
Wednesday, July 15, 2009
America's Army 3.0 Environment Work: Hay Bails/Store Fridge
These are some examples of the Environment work that I did for the game.All were done with Maya, Photoshop, Crazy Bump, and are shots from the game.
In the Hay Bail shots I did the models and textures for both the decrepted and clean ones. I also did the lighting for that map.
The mist you can see inbetween the bails in the last Hay Bail shot was an effect I did for that map. The goal was to make it look like low lying fog, almost like a scary movie in a graveyard.
For the Store Fridge I did the model and textures for the fridge.
America's Army Environment Work: Farm House/Road
These are some examples of the Environment work that I did for the game.All were done with Maya, Photoshop, Crazy Bump, and are shots from the game.
For the road I did all the texture work and decals. I had the pleasure of doing the lighting for this map as well.
The steam coming from the manholes was an effect I did.
For the farm house I did the surface textures the model of the roof and porch that was modeled to BSP walls. I also lit this environment as well.
America's Army 3.0 Environment Work: Pine Tree/Windmill
These are some examples of the Environment work that I did for the game.
All were done with Maya, Photoshop, Crazy Bump, and are shots from the game.
All were done with Maya, Photoshop, Crazy Bump, and are shots from the game.
I did the model and texture for the pine tree.
I did the model and texture for the windmill.
I did the lighting for windmill shots.
I also created the grass you see, the circling vultures and the cloud layer you can see in the background.
Just to be clear I didn't paint the sky box but I did create the animated clouds in the mid ground.
Environemt Study
This is a work in progress of an evironment study that I'm doing for my portfolio. I'm doing all the modeling and texture work in Maya and Photoshop. I'm using Unreal Engine 3 as my final output for this.
The top image is a screenshot from Unreal and the bottom is the original concept.
As you can see I still have a ways to go to nail the orginal concept.
I don't know who painted the orginal concept, but kudos to he/she, I think its a great piece.
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